8/27/2023 0 Comments Bookworm adventures![]() Once you've completed the story mode you also have free access to the three mini-games that punctuate the adventures. The creatures strike once a time bar has filled-up meaning you can't dillydally (or indeed, shillyshally). Unlocked at the end of adventure 3, this consists of Lex duelling a string of increasingly scary boss beasts against the clock. Clocked in the jaw I never go anywhere without my stun-resisting Boots of Theseus.įor word-forging in a more pressured environment, there's a turnless arena mode. I could reach for my trusty copy of Nuttall's Standard Dictionary Of The English Language ("Based on the labours of the most EMINENT LEXICOGRAPHERS") and (probably) find out what clavi, patrine, ungula, lum and barret mean, but it would have been nice if BA had told me instead. Every so often you plonk down a collection of letters and accidentally form a weird yet valid term. My biggest criticism is that the game comes without any form of embedded dictionary. Cogitation and experimentation would have been a mite easier had PopCap provided a way of shuffling tiles within a grid and inserting letter into an arranged word, but it's not a catastrophic omission. Those that want to spend hours poring over a particular grid, and fiddling with different letter sequences are free to. ![]() ![]() The lack of time limits in the story mode keeps frustration to a minimum. By the time Lex arrives in Transylvania - the setting for the third and final campaign - even those with big vocabs and lots of patience will have been through a few sticky skirmishes. Later monsters can poison you, petrify you for a turn or two, steal your gems, devalue or disable specific tiles, or infect your grid with a spreading canker. Facing stronger creatures with more varied and powerful special abilities means you have to think hard before using gems and tonics, and cultivate potent grids in readiness for boss battles (each adventure features half-a-dozen such scraps). Moving into the second adventure - an Arabian Nights-style odyssey with genies, mirages, scimitar-wielding pirates, and a shifty Sinbad - tactics become increasingly important. Until you've mugged a minotaur with the word 'gazebo' or murdered a mummified hound with the word 'dodecahedral' you really haven't experienced BA at its satisfying, surreal best. Fantastic! Astounding! Awesome! Finish a foe off with a whopping word wallop and you get to watch a slow-motion coup-de-grace animation, and oooh and aaah and as your letter grid fills up with powerful diamonds and rubies. Smash an enemy with a mammoth gem-packed mouthful and Lex utters an extravagant compliment. The real pleasure and challenge however comes from vanquishing opponents with ventricose verbiage. By bombarding a beast with a string of four or five-letter words you will eventually whittle its health down to zero and roll on to the next screen. With a choice of sixteen letters, even the littlest lexicographers are going to be able to make (slow) progress through the (early) stages of the game. When BA isn't making you titter, it's making you think, or feel good about yourself. Polysyllabic pummelling 'I', 'N', and 'G' tiles are a bookworm's best friends. Not since Psychonauts has a PC title made me giggle girlyly on such a regular basis. ![]() For a game that makes no great comic claims, the humour is amazingly dense and well-crafted. Every screen brings a new, unique adversary, a new speech-bubbled wisecrack, or amusing Hitchhiker's Guide-style 'monster lore' comment. The first of three campaigns throws hero Lex into a colourful cartoon world inspired by Greek mythology. PopCap lures you from location to location with a string of imaginative monsters and loads of witty banter. In the time it takes to fish out the resulting biscuity sludge you'll be well and truly hooked. In the time it takes a dunked digestive to disintegrate in a mug of hot tea you will have learnt the basics. Potions and gem tiles received as rewards for spectacular blows allow him to regenerate health, remove curses and boost attacks with poison, ice and flames. Magic items picked before a mission endow your annelid avatar with special powers. War of wordsīA is an irresistible turn-based side-scrolling combat game where you smite enemies by building words (the bigger the better) from a random selection of sixteen letter tiles. I'm not in a position to verify any of these claims but - and this might be pure coincidence - I have noticed that my athlete's foot seems a little better and my piles slightly less itchy since I started playing the brilliant Bookworm Adventures. If PopCap's faintly sinister 'player profile' page is to be believed, playing its games on a regular basis will improve your reflexes, sight and memory, and help you cope with stress, autism, attention deficit disorder, multiple sclerosis and addiction.
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